About me

I am a designer with a wide interest in immersive experiences and narrative design.But I also know my fair share of programming web and game applications

Quick facts about me

Here's a list of quick facts about me and my experience as a designer and developer.

  • I write stories in my free time.

  • I prefer to work in a team.

  • I have an affinity for learning languages.

  • I am pretty open minded

Read about my projects from the time I studied at my MBO

Read about my projects from the time I studied at my HBO

About me

Hey, my name is Cesiana Poels, and I am a designer.Although, I can do a lot! You see, I have a lot of hobbies, and I have been doing a lot of fun projects. To name a few things:- I started as a Community Manager for Wizard101 Amino, a blog app. Where I had lead over a team of moderators and an event team for almost 4 years. In that time we grew by 10.000+ members of daily users.- I have studied Game Development at MBO Utrecht. Where I learned how to write Game Design Documents, and how to use Unity. I graduated with a specialisation in Object Oriented Programming, Virtual Reality Development and Minimal Prototype Design.- I have worked for VRSpace in Gouda during a 1 year internship. Working on site on several VR experiences, as well as their now in production "Tablequiz" a deployable station with a large flat screen with several educational games on it. Mainly the quiz itself.https://www.vrspace.nl/tablequiz/- I have worked remotely for Itzos under a freelance contract. I worked primarily on a short term web application and assignment regarding the management of healthcare data to make the connection between the client and the Intersystems databases more accessible.https://itzos.com/- I am studying Creative Media and Game Technologies at the Rotterdam University of Applied Sciences. Where I focus on combining technical skills with Design principles. My work includes but is not limited to, setting up brainstorm sessions, narrative design and storytelling, working as an agency, starting a start-up company, web development, game design.- During my free time, I am writing stories and doing worldbuilding for my book series, and several Tabletop Roleplaying Games.- I am also working on designing my own physical card game.

MBO projects

During a GameJam in 2021 hosted at my MBO, the theme was "New Technologies". I worked in a team of 5. The initial concept of our game was to recreate the Air Hockey Tables you can find in Arcade Halls. Fortunately, the school was able to provide us with a table sized monitor, which we layed flat, and used to create our digital air hockey game. We had two singleplayer modes, where the player could play against the blue AI. One gamemode was designed for touch where the player could control the red pusher by using their finger on a touchscreen. The other gamemode allowed for the use of a keyboard to control the red pusher. This way we were able to test the functionalities of the game from home during the game jam as well.

Near the end of my first year, we received an assignment to create a game showcasing the skills we have learned so far. In a group of 3 we worked on a unique concept. The idea? A game that could be used to help people with Aphasia. From our understanding, Aphasia is an inability to comprehend or formulate language because of damage to specific brain regions. So we wanted to create a game that implemented voice commands, and language recognition with the idea that it could be used to practice speech for those with Aphasia.I have worked on several parts of this project, most importantly. I was responsible for getting the voice recognition working. For this I used the windows speech API. A powerful API that allowed me to create a list of words that I later converted into functions. The API also allowed me to set several "Confidence" levels, this basically means I was able to change how accurate the recogniser should be. A higher confidence level would make it more difficult to execute the commands, if words are not pronounced right.

Other MBO Projects

- During Minimal Prototype Design, I made a simple platformer using my own pixel art. This class was all about making a quick prototype using basic art assets, and level design.- I also created a VR Game using a legacy Oculus API which allowed users to walk around a full scale MBO Utrecht building. The user could interact with physical buttons in the environment to hear audio clips of my voice explaining what the actual building will be like in a few years.Play it here:
https://cesianahz.itch.io/plains-of-idaro

HBO Projects

During the first year of my bachelor I made another portfolio, but this one is fully made in HTML, CSS, and Javascript. Above you may find a highlight of projects listed on there, as well as a link to it right belowhttps://kingdalh.github.io/Portfolio-year1/

However I do want to highlight a few things from my first and second year.

In the finals semester of year 1, I participated in a 2 week game jam, where I worked in a team of 3 to create a game themed around the "Holland Amerika Plein". As creative director and lead designer.
We created a mystery/detective game about a murder at the New York Hotel. The story was written using Twine, and imported into the game. The game itself was made in Javascript using the Excalibur game engine.
I have designed a simple puzzle requiring a sequence of key presses, which are hidden in the dialog of the game.The game is playable here:
https://zaidprojectsdev.github.io/HAAgentCLE4/

My first major project during the second year, was working as part of an agency for Mee Rotterdam Reinmond. We were tasked to think of a solution to make games more accesible for people who are limited in their vision.Over the course of several weeks we designed and came up with a project called Sightless Gamers. Which acts an information platform, giving information of accessibility in games.Check out our showcase page and the trailer:
https://cmgt.hr.nl/projecten/sightlessgamers

During the time of the above major project, I also worked on a game. Acting as a portfolio/signature for my work as Ethical designer. Specializing in diversity and inclusivity.This game was made in Unity, and all dialog is written in Ink. A narrative scripting language, through a Unity plugin.It's a techdemo, which allowed me to learn how to work with Ink through self Study.
https://cesianahz.itch.io/a-designers-signature

This a card game interface that uses GPT3.5 turbo by OpenAI and Anthropic ai to simulate a card game. Using the deck of cards api.This package features the following:- A simple to understand card game that involves drawing from a deck of cards through an external api and comparing values.
- An ai dealer that will draw your cards and explain the rules.
- Four different personalities to play against!
- Two personalities are powered by GPT3.5 turbo
- Two personalities are powered by Anthropic ai
- A back end rest api using langchain and express.
- A front end interface with a simple layout.
- Chat history that is being saved to local storage and utilised to give the ai context of your conversation.
- A voice recognition feature that allows you to speak your requests (make sure to use google chrome for this to ensure compatibility.)
- The ability to cancel a request.
https://github.com/KingdaLH/PRGR8